Graveyard Keeper 2 Achievements Guide — Full Checklist & Missables
All 38 Graveyard Keeper 2 achievements with unlock conditions, the five hidden ones, global unlock rates, and an honest look at what is actually missable.
FAQ
How many achievements are in Graveyard Keeper 2?
Are there missable achievements in Graveyard Keeper 2?
What is the rarest achievement in Graveyard Keeper 2?
Do demo achievements carry over to the full game?
How many achievements does Graveyard Keeper 2 have?
Graveyard Keeper 2 has 38 achievements on Steam: 33 visible from the start and 5 hidden ones whose descriptions stay secret until unlocked. The list went live with the September 23, 2026 release and matches the 38-count Xbox trackers report. Most achievements come from story quests and Town rebuilding; sixteen are fixed-target counters like 100 dishes or 50 sermons.
Everything on this page comes from the game’s official Steam achievements page, pulled on September 27, 2026 — four days after launch, current through Update 1.006. Steam publishes a global unlock percentage next to every achievement, which doubles as a difficulty map: it shows which trophies nearly everyone stumbles into (94.9% start the journey) and which ones almost nobody has finished (0.1% have preached fifty sermons).

What is the full Graveyard Keeper 2 achievements checklist?
The checklist below covers all 38 achievements, sorted into story quests, Town rebuilding, and fixed-target counters, with each condition taken from the game’s official description and the share of players who have unlocked it. Percentages are from Steam’s global stats on September 27, 2026 — they drift daily, so treat them as launch-month snapshots.
One launch-week note: a pre-release Reddit thread tracked a 38-achievement placeholder list from September 9, and worried the final game would add more. It did not — the live list is the same 38.
Story and questline achievements (14)
These unlock by pushing the main quests; almost none need extra work beyond playing. If a story achievement is missing, the answer is almost always a stalled quest line — our mid-game progression guide covers the usual gates.
| Achievement | Unlock condition (official description) | Unlocked by |
|---|---|---|
| A New Beginning | The journey has begun. The world is waiting. | 94.9% |
| Two faces | You met Januarius and Jully. However, it seems like they’re the same person. | 91.5% |
| A Man of Many Talents | Jack has found his way to the Town. | 76.6% |
| Words of Faith | You delivered your first sermon. | 73.6% |
| First Blood | You won your first battle. | 57.9% |
| The Man Behind the Curtain | Gunter has entered the story. | 57.2% |
| Friends in Low Places | You met the bandits. | 48.9% |
| A Little Magic | The fairy has answered the call. | 47.8% |
| A Night to Remember | You attended Linda’s concert. | 27.8% |
| Back to Life | The Town has taken its first steps toward recovery. | 25.8% |
| Forbidden Knowledge | You found the Necronomicon. Some books should stay buried. | 20.5% |
| A New Dawn | The South part of Town has been cleared of zombies. | 8.4% |
| The People Have Spoken | The elections are over. The future has been decided. | 7.5% |
| The End of the Journey | You completed the game. | 0.4% |
The drop-off inside this table tells the launch-month story by itself: 92% of players meet the town’s two-faced NPC within hours, but only 0.4% had rolled credits by day four. The first-game crowd knew what they were buying.
Town rebuilding achievements (3)
Three trophies track how far you have rebuilt the settlement itself. They are milestone checks on the restoration loop — orders, stalls, and houses — rather than extra work, provided you keep the Town orders flowing (our money-making guide covers why those orders are also your best silver income).
| Achievement | Unlock condition (official description) | Unlocked by |
|---|---|---|
| Open for Business | You completed your first Town order. | 37.9% |
| Patron of merchants | You built all the market stalls in the Town. | 2.7% |
| Urban Planner | You’ve restored all the houses in the Town. It’s never looked so good! | 1.0% |
Counter achievements (16)
Every remaining visible achievement is a cumulative counter with a number in it. None are hard — they just require volume, and the volume fits naturally into a save that is already feeding a Town: cook what you farm, smelt what your builds need, and let zombies absorb the hauling. Our items and materials guide sorts the ingredients these counters demand.
| Achievement | Unlock condition (official description) | Unlocked by |
|---|---|---|
| Master Cook | You’ve cooked 100 dishes! | 53.0% |
| Master Farmer | You’ve harvested 100 crops. | 50.5% |
| Bronze Age | You’ve smelted 100 bronze ingots. | 31.4% |
| Iron Age | You’ve smelted 100 iron ingots. | 29.6% |
| Novice Alchemist | You’ve brewed 25 potions. | 19.4% |
| Stroke of Genius | You’ve had 150 Inspirations. | 8.9% |
| Supplier | You’ve created 50 supplies. | 6.8% |
| Fish Magnet | You caught 50 fish. | 6.2% |
| Tree Bane | You’ve felled 100 trees! | 4.1% |
| Home Sweet Tomb | The quality of your cemetery has reached 200. | 3.2% |
| Alcohol Baron | You have produced 100 bottles of alcohol. | 2.5% |
| Warmaker | You’ve crafted 50 battle items. | 1.8% |
| Merchants’ Best Friend | You’ve completed 25 merchant orders. | 1.0% |
| Necromancer | You’ve resurrected 50 zombies. A whole army! | 0.8% |
| True Graveyard Keeper | You’ve buried 50 corpses! | 0.3% |
| Shepherd of Souls | You’ve preached 50 sermons! | 0.1% |
Two of these deserve early respect. Home Sweet Tomb asks for a cemetery quality of 200 — the original game’s graveyard-scoring minigame, so decorate deliberately rather than minimally. And Shepherd of Souls hides the long pole: 50 sermons at whatever the weekly preaching cadence turns out to be is the slowest natural accrual on the list, which is exactly why it sits at 0.1%.
Which Graveyard Keeper 2 achievements are hidden?
Five achievements are hidden: The Ancient One, An Unlikely Pair, A Dangerous Romance, Two Broken Souls, and The Other Keeper. Steam lists them without descriptions — its standard treatment for secret trophies — and their unlock rates between 0.4% and 1.3% place them deep in endgame and story territory. Conditions are not documented yet.
| Hidden achievement | Unlocked by (global rate) |
|---|---|
| The Ancient One | 1.3% |
| An Unlikely Pair | 0.9% |
| A Dangerous Romance | 0.9% |
| Two Broken Souls | 0.7% |
| The Other Keeper | 0.4% |
The names carry obvious story flavor — two of them are romance-titled, and the rest read like character and lore beats — but a name is not a condition, and this page does not guess. What can be said from the official data alone: all five cluster in unlock rate with the late-story achievements (The People Have Spoken at 7.1%, The End of the Journey at 0.4%), which is consistent with quest-line rewards rather than grind counters.
Why we are not listing conditions for the hidden five (yet)
No reliable source currently documents how these five unlock. The community’s dedicated “Missable achievements?” thread on r/GraveyardKeeper has zero answers, no dedicated achievements-guide video existed on YouTube as of September 27 (searching for one returns generic tips videos), and Steam hides the descriptions until each trophy is earned. Anything this page wrote here today would be a guess wearing a guide’s clothes. When players document the conditions — or a patch reveals them — this section gets filled in with cited sources.
Are there missable achievements in Graveyard Keeper 2?
No missable achievements have been confirmed as of Update 1.006. Nothing in the official list points to one-time choices, and the community’s own “Missable achievements?” thread on r/GraveyardKeeper has sat with zero answers since launch week. The practical risks are the five hidden story achievements and long counter targets — both recoverable, neither provably lockable.
That is an honest “we do not know yet”, not a guarantee — launch-month knowledge is thin, and an update could still add or reveal trophies. The prudent routine costs nothing:
- Keep a rotating save. One slot from a few in-game days back, overwritten in turn, is a free insurance policy against a choice mattering retroactively.
- Do not skip quest dialogue options casually. The hidden five are story-shaped; if one locks behind a dialogue branch, it will be a branch nobody thought to save before.
- Start counters early, not late. 50 sermons and 25 merchant orders accrue weekly — starting in the endgame turns a natural drip into a grind.
What is the fastest route to 100% completion?
Let the story quests drive one continuous save and fold the counters into work you are doing anyway — cook and farm for the Town, smelt what your factory needs, resurrect zombies you were going to raise anyway. Nothing in the official list demands a second playthrough — the five hidden trophies are the only open question — and every visible condition is a cumulative target.
A working order of operations, built from the official numbers and the systems guides on this site:
- Play the quests, skip nothing. Fourteen of the visible achievements are pure story progression, and the hidden five are probably quest-line territory too. Our beginner guide covers the first-days quests that feed A New Beginning through Words of Faith.
- Preach every chance you get. Shepherd of Souls (50 sermons, 0.1%) is the longest drip on the board — every skipped service extends the tail of your completion.
- Raise zombies early and keep raising them. Necromancer needs 50 resurrections, and a zombie workforce simultaneously automates the cooking, farming, and smelting counters.
- Run Town and merchant orders continuously. Open for Business and Merchants’ Best Friend (25 orders) ride the same economy as Alcohol Baron’s 100 bottles — our money-making guide turns that into income at the same time.
- Rebuild the whole Town. Patron of merchants and Urban Planner need every stall and house; the walking time involved is exactly what our fast travel guide removes.
- Grade the cemetery up to 200 along the way, not as an afterthought — grave materials come cheapest while you are already mining and crafting for the story.
I Played 100% of Graveyard Keeper 2 — Floydson
Floydson’s 100% documentary — over 1.5 million views in launch week — is the closest thing to a completion roadmap published so far, and ambiguousamphibian’s 100-days run below is a useful second watch for pacing: both treat the achievement list as something a single dedicated save absorbs, rather than a second campaign.
Can I Beat Graveyard Keeper 2 in 100 Days? — ambiguousamphibian

Which Graveyard Keeper 2 achievements are the rarest?
Shepherd of Souls is the rarest: 50 sermons stood between launch and just 0.1% of players as of September 27. True Graveyard Keeper (bury 50 corpses, 0.3%), The End of the Journey (finish the game, 0.4%), and the hidden The Other Keeper (0.4%) round out the bottom of the table — barely one in 250 players had finished the story.
Read together, the rare end is a completionist’s profile, not a skill check: the sermons-and-corpses counters are slow rather than difficult, and the game-completion rate will climb steadily as launch-month saves mature. If you are reading this page a month or a year from now, expect every number above to have drifted upward — the checklist itself, though, is the official one, and it changes only when the developers patch the list. When your counters start filling in, the deep-dive systems pages — zombies, items, and the rest of the guides hub — are where each grind gets faster.
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